I created this concept early in development, when we were still exploring our style. Several qualities of Keeper’s final visual direction are present here — rich, saturated color, a sense of decay, gestural forms in the environment, and a strong atmospheric presence. This concept was used to develop an area known as the “Skull Bridge” in the first level of the game, where the space opens up after a dense interior and affords the player a moment to drink in the beauty of the world.
This piece was also selected to be part of the Academy of Interactive Arts and Sciences 2026 Game Maker's Sketchbook! https://www.gamemakerssketchbook.com